

Never before in the history of Medievalism, has a culture outside of the European and US-American spheres been able to challenge in such a way the essentialist presumption that the European Middle Ages is “theirs”. Howard)? What of the role-playing game Dungeon & Dragons? How do Japanese Middle Ages images and folklore co-exist with the European Middle Ages in neo-medieval story-worlds? What are the characteristics, the internal movements of Japanese Medievalism? How do other East Asian Medievalisms differ? What part has Japan’s mangaesque and digital culture played in the rise and success of its neomedievalism, locally and globally? Overgeared by Park Saenai, or Only I level up by Chugong), or the success of both local and foreign games pertaining to medievalism there, from League of Legends and World of Warcraft,to the recent Genshin Impact.īut, how, and when did altered Japanese representations of the European Middle Ages emerge, and come to be ubiquitous? What are the European medieval texts and images that have been, or are being transferred in East Asia? How deep is the influence of modern fantasy authors (e.g. One has only to look so far as their numerous trendy neo-medieval manhua, manhwa, and (web)novels (i.e. Meanwhile in East Asia, China and South Korea have been narrowing the gap with Japan, establishing themselves as strong receptors and providers of medievalism. With the rise of such a global community, Japan’s neo-medievalism confirms its change of status: it is not just a cultural entity capable of crossing borders anymore it now transcends them, creating a new sense of belonging and shared images way beyond local differences. This process is gaining even more momentum if we consider the massive success of the neo-medieval MMORPG Final Fantasy XIV, which in 2020 reached the most impressive number of 20 million users world-wide. Nowadays, neo-medieval images and narratives enjoy colossal success in Japan, and can be found across a great variety of genres, media and fields – manga, anime, games, light novels, movies, even radio drama and architecture it has come to a point where their presence can hardly be missed in daily life, and where leading a “neo-medievalist life” through adventuring and socialising every day in neo-medieval MMORPGs has become normal.Īnd through the successful reception of Japanese popular culture overseas, neo-medieval images “made in Japan” have been seeping into foreign contemporary imaginations, from Europe to the USA and East Asia, to such an extent that they have heavily altered the flow of circulation of Medievalism as a whole: today, Japan has become one of its main driving forces. In facts, altered representations of the European Middle Ages have long been present in Japan – on the front cover of the first issue of children’s magazine Akai Tori (1918), in the manga Nazo no kurōbā (1934) by Matsumoto Katsuji, or via the surprising fact that the Japanese translation of The Hobbit (1937) by J.R.R. Surprisingly though, one cultural area remains either under-appreciated or marginal at best in research on medievalism, despite becoming one of the most remarkable providers of neo-medieval creations: that is, East Asia, and in particular, Japan. Such an ubiquity has pushed Academia to finally give the field of Medievalism Studies the recognition it deserves, ensuring that the phenomenon of medievalism, from its early beginnings to its neo forms, manifestations and impacts, can be scrutinised with much attention.

Images of the European Middle Ages, refashioned through the lens of fantasy or not, are massively present in our contemporary imagination and can be seen everywhere around the World.
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If you have any inquiries regarding the organisation, please, feel free to contact us. Please be reminded that the workshop will follow the UK time-zone. Access details will be provided in due time.


ANNOUNCEMENT REGARDING THE ORGANISATION OF THE EVENTĭue to Covid-19, this workshop is being held as an online one, via the institutional virtual platform (Blackboard Collaborate).
